This includes a new “MipLevel” property on storage objects to set the level it targets and a “GenerateMipMaps” pass state to be able to disable automatic mipmap generation Added ReShade FX support for writing to different mipmap levels in compute shaders.You can also find its complete changelog below. You can download this latest version of Reshade from its official website. Additionally, it addresses an issue that could cause screen darkening when using MSAA swap chain in D3D10/11 games. It also resolves an issue that prevented using Reshade in UWP applications. Going into more details, Reshade 5.3.0 fixes mouse input and input blocking in Gothic (and other games using DirectInput 7). Moreover, it fixes a number of bugs that plagued this tool. According to crosire, Reshade 5.3.0 packs performance improvements to both OpenGL and DirectX 12. The developer of one of the most used post-processing injector tool, Reshade, has released a brand new version of it.
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